class xT_GFx_MiniMap extends x_GFx_Menu;

function BTN_Released(string aButtonName)
{
	switch (aButtonName)
	{
		case "BTN_MiniMap"       :	    xT_PlayerController(mGameInfo.GetPlayerController()).CameraChangeLocationInMinimap();
		break;

		default:
		break;
	}
}

DefaultProperties
{
	MovieInfo = SwfMovie'xLED_UI.Tactics_MiniMap'
}
